

Īt each level, the character receives skill points that can be invested in skills available to its job(s). Quests generally involve killing specific Masquerpets and collecting the different quest objects they drop a typical early quest is that of "Party of Is," with the requirement of collecting 7 Chupims through killing Pukepukes. Levels are gained based on experience, which can be acquired by killing Masquerpets and by performing quests. The job changes are obligatory-when a character reaches the requisite level, experience gain stops until the completion of one of the job quests.

Character classes are chosen at level 15 and sub-classes at levels 60 and 130, referred to as the first, second, and third job changes. Players control an avatar that spends most of its active time fighting and most of its inactive time running a shop.

In August 2020, Webzen announced the sale of publishing rights to Way2Bit. The new publisher announced it acquired 100% of Gpotato on Febru Upon the loss of a reported 40% of revenue in 2012 compared to 2011, The North American and European branches of Gpotato were sold for $17.5 million to Webzen.Inc. Gpotato had many other region branches each released at different times as the games popularity increased. opened the North American Group Branch in Sunnyvale, CA. In August 2011, Gpotato was the original publisher of FlyFF when Developer Gala-Net Inc. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December. Over the next year, it was launched in three more countries: China, Taiwan, and Thailand. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. In September 2003, the company changed the game's name to Flyff, and began its first closed beta in Korea. In December 2002, Aeonsoft developed the first provisional prototype of the game, called Clockworks Ltd.
